About Me ︎ 关于我




︎ AIGA: Command X 2021
︎ Day 1: Zoom
︎ Day 2: Climate Change


Logos 图标设计

︎ 2020
︎ 2019-2018
︎ 2017-2016

︎ Niliu (where the story started)



Year of 2020 二零二零年

    1. HIV
    2. Useless Collage | part II

    3. Life Is Short
    4. I Love You

    5. Chinese Allegories

    6. OWL Company Campaign

⌈... to be continued 未完待续 ⌋



Year of 2019 二零一九年

  1. Age of News

  2. Art Collaboration

  3. A, B, C

  4. Touch

  5. Useless Collage | part I

  6. 25 years of ALLSAINTS

  7. 0, 0, 1, 1

  8. Twins from The Shining (1980)

  9. May Day Festival



University of Brighton ( 🇬🇧)

2019 Study Aboard ︎

  1. Project-1- Observation

  2. Project 2- Studio Antalis

  3. Project 3- Personal Project

  4. Make It Manufacturing


︎ Peter Chadwick
︎ Simone Lia
︎ Rob Flowers
︎ Maria Midttun
︎ Aneel Kalsi



Year of 2018 二零一八年

  1. Chinese Zodiac

  2. The Mirror Lover

  3. WAVES/LANG

  4. Lost Planet

  5. Village Impressions

  6. The Dirty Font

  7. LOVE

  8. The Dust-laden Time

  9. Promoted Poems



Nothing but codes... 编码…

︎ Running Tadpole

︎ Simple Game

︎ Finding The Smiling Face

︎ 33 Seconds







(*Home page posters)
20 Acts in 60 Minutes
January 2, 2018

One day, I listened to an episode
called 21 acts in 60 minutes from the podcast
This American Life. Collecting information and
make a series of posters.
The project was about observation
and design challenges.

hellomrdesigner@gmail.com

︎︎︎ ︎ ︎
Mark


Simple Game

Feb 8, 2020


“Using variables and interactivity, 
create a simple action game with 
a visual component and a high score.”

The theme of this time is to design a simple pc game. In my opinion, I don't think the fun game lies in the difficulty of the concept. The most important thing is to make it interesting so that people want to play. Make a very complex game, all you need is time and skill, but designing an interesting game is all about the idea. It's a simple game like Flappy Bird, made by only one person Vietnamese video game artist and programmer Dong Nguyen, but At the end of January 2014, it was the most downloaded free game in the App Store for iOS.
The game I designed is a speed competitive game. Players need to touch the red circle with the white circle within ten-seconds, each touches the player gain one point. The winner is the one with the highest score. To ret the game, you just have to retouch the red ball again, and the highest score will be recorded in the upper left corner of the screen.


https://editor.p5js.org/hellomrdesigner/present/yksQMoK8  ︎



Mark